Evaluating the learning session

The use of learning outcomes can also make it much easier to evaluate whether a learning session has been successful. At the end of the session, learners can be asked to reflect on the extent to which they are able to meet the learning outcomes. The learning activities may have produced evidence during the session or they may submit evidence of learning following the session. As such the learning outcomes provide transparent criteria for evaluation.

Information

  • UHI logo

Developed by the Educational Development Unit, University of the Highlands and Islands.

Disclaimer

UHI provides links to external sources of information and may refer to specific Web sites, products, processes or services within this resource. Such references are examples and are not endorsements and whilst every effort is taken to ensure the accuracy of information provided UHI is not responsible for any of the content or guidance. You are advised to exercise caution.

Information on social media websites may also be provided. Staff using social media websites must comply with the University’s social media policy. It is recommended that you fully understand the terms and conditions of use before using these sites and that you take steps to protect personal or sensitive data.

×

Glossary




Accessibility

A characteristic of technology that enables people with disabilities to use it. For example, accessible Websites can be navigated by people with visual, hearing, motor, or cognitive impairments. Accessible design also benefits people with older or slower software and hardware.

Accredited

Official recognition awarded by an authority or body to recognise that certain standards have been achieved/met.

Active learning

A learner-centred model of learning that utilises activities in class sessions to enhance learning.

Andragogy

The theory and practice of teaching adult learners - see pedagogy.

Assessment

The process used to judge, evaluate or appraise whether a system or a person meets a set of criteria or requirements.

Asynchronous Learning.

Learning that uses methods or technology that enables the exchange of information outwith the boundaries of time and space. Used when working across time zones or where people are unlikely to all be available at the same time. Discussion boards and email are examples of tools that can be utilised.

Attribution

Information provided alongside a piece of work to identify the original creator or copyright owner.

Audience

The group of people that the learning has been designed to teach.

Audio lecture

A recording of either a live lecture or a scripted lecture that is then distributed online for learners to listen to.

Authoring Tool

Software tools used by developers and instructional designers to create e-learning materials.

Avatar

A graphic or icon used to represent a person in an online environment. Intended to enable users to add a personal touch to their online presence.

×